Icy Nomad

A dragon of the wide north, always traveling, rarely stopping.

Other dragons of the cold north previously ignored Asuri for the most part. Besides being a nomad and therefore moving in and out of their territory, Asuri wasn’t particularly threatening or powerful, and so this dragon slipped by in its endless travels, politely ignored by the true leviathans. However, things have changed after the Eclipse. The winds of magic are wild now, surging with arcane power, and Asuri’s ice magic has been especially empowered. It is just a matter of time before some enterprising Dragon Lord makes a pact with the ascendant Asuri, or perhaps this dragon will use its newfound power in some unexpected manner.

Legendary Ice Invoker

Breeding Pair: Sylvix (16) & Makota (12)

Spells

INVOKE: FREEZE - Passive | Yellow

Dragon's empowered breath attack freezes towers for (2) seconds within the attack's radius and deals (13)% of the dragon's modified hp as bonus damage.

ICY GUST - Active | White | 1 Rage

Dragon dodges all non-beam attacks for (1) second, recovers all of its invoker ammo, and damages nearby towers for (16)% of the Dragon's modified HP. Dragon is also slowed for the duration (25% speed). The cooldown is (6) seconds.

FLASH FREEZE - Active | Red | 2 Rage

Deals (10)% Dragon HP as damage and freezes all towers within range for (5) seconds. Towers take (150)% additional damage from all sources after being frozen. 

CYCLONE - Active | Red | 1 Rage

Dragon restores (2) rage and (16)% of its modified HP, becomes invincible for (2) seconds, and damages nearby towers for (12)% of the dragon's modified HP. The cooldown is (8) seconds.

Design Intent

Asuri is an explosive invoker, with each of its abilities providing strong AOE damage. 

Asuri’s empowered attack is Invoke: Freeze, which damages and freezes all towers in a moderate area. This empowered attack is excellent at disrupting mage towers and crystal howitzers, as it has the long range of a dragon’s breath attack and is effectively white, bypassing Red Mage shields. 

Asuri’s next spell is Icy Gust, which briefly dodges incoming projectiles, reloads Asuri’s Invoker ammo, and damages nearby towers. Icy Gust can be used as an additional means to dodge powerful supershots, but the spell is best used to augment Invoke: Freeze, allowing Asuri to either freeze an entire island or burst down threatening groups of towers. 

To further enhance Asuri’s AOE onslaught, the dragon has Flashfreeze, which damages and freezes all nearby towers. Additionally, any frozen towers take increased damage from breath attacks and spells. Try to time Flashfreeze so that you can also cast one or more of Asuri’s other spells in rapid succession, which increases their effectiveness and gives you more destruction for your spent rage. 

Asuri’s last spell is Cyclone, which damages all nearby towers, heals Asuri, and briefly makes the dragon invincible. Cyclone is Asuri’s only means of healing, but red mage towers won’t block the spell’s healing effect, only its damage. Half of Asuri’s spell kit is locked behind Red Mage towers, so focusing them down is a high priority. 

Asuri’s strength lies in its ability to both protect itself and deal damage at the same time. Each of the dragon’s spells offer some defensive utility, so Asuri can constantly whittle down an enemy base without exposing itself to danger.