By Dara
A tappable dressing game that uses tappable arrow overlays placed on the right side. Let your readers preview each outfit before choosing which outfit to wear. There are three templates: a template for only 3 outfits, 5 outfits, and 10 outfits.
DIRECTIONS
This dressing game uses the points system to remember which outfit was chosen. If you already use points for your character, then you will need to change the "point character" to a different character so their points won't get messed up.
You must copy and paste the template into your script first!
Then you need to change the template’s character names to your characters' names.
Follow these instructions in order :
Highlight “CHARACTER” in your script
Press Ctrl + F on your keyboard (Cmd + F for Macs)
A small grey box will pop up, click on ALL first!
Type in your character’s name in all caps
As you go through the template, you will see a bunch of hashtags like this: #################
These are used to mark where the outfit name needs to go. Please change the outfit names to your own outfit names.
Be sure to download the needed overlays for this dressing game and name them exactly how I named them. CLICK BUTTON BELOW!
- Choose which color style you want, download them from my drive, then upload them to your Episode account.
- Use these names for the overlays:
ARROW_TAP_RIGHT
ARROW_TAP_LEFT
HEART_CHECK_TAP
This template also works in INK. You just need to change the Limelight animations to INK animations.
Three Outfits:
# SIDE ARROWS DRESSING GAME - 3 OUTFITS { &ui ARROW_TAP_RIGHT create and ui ARROW_TAP_RIGHT opacity 1 in 0 and ui ARROW_TAP_RIGHT scales to 0.325 0.325 in 0 and ui ARROW_TAP_RIGHT shifts to 215 340 in zone 1 in 0 and ui ARROW_TAP_RIGHT to layer 5 &ui ARROW_TAP_LEFT create and ui ARROW_TAP_LEFT opacity 1 in 0 and ui ARROW_TAP_LEFT scales to 0.325 0.325 in 0 and ui ARROW_TAP_LEFT shifts to 215 265 in zone 1 in 0 and ui ARROW_TAP_LEFT to layer 5 &ui HEART_CHECK_TAP create and ui HEART_CHECK_TAP opacity 0 in 0 and ui HEART_CHECK_TAP scales to 0.325 0.325 in 0 and ui HEART_CHECK_TAP shifts to 215 170 in zone 1 in 0 and ui HEART_CHECK_TAP to layer 5 tappable "ARROW_TAP_LEFT" { &ui HEART_CHECK_TAP opacity 1 in 0.3 goto arrow_outfit_tap_3_x } "ARROW_TAP_RIGHT" { &ui HEART_CHECK_TAP opacity 1 in 0.3 goto arrow_outfit_tap_1_x } label arrow_outfit_tap_1_x @CHARACTER =1 ################## CHANGE OUTFIT NAME BELOW TO YOUR 1ST OUTFIT ############### @CHARACTER changes into OUTFIT_3 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_3_x } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_2_x } "HEART_CHECK_TAP" { goto arrow_outfit_check_x } label arrow_outfit_tap_2_x @CHARACTER =2 ################## CHANGE OUTFIT NAME TO YOUR 2ND OUTFIT ############### @CHARACTER changes into OUTFIT_2 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_1_x } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_3_x } "HEART_CHECK_TAP" { goto arrow_outfit_check_x } label arrow_outfit_tap_3_x @CHARACTER =3 ################## CHANGE OUTFIT NAME TO YOUR 3RD OUTFIT ############### @CHARACTER changes into OUTFIT_3 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_2_x } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_1_x } "HEART_CHECK_TAP" { goto arrow_outfit_check_x } label arrow_outfit_check_x &ui ARROW_TAP_LEFT opacity 0 in 0.1 and ui ARROW_TAP_RIGHT opacity 0 in 0.1 and ui HEART_CHECK_TAP opacity 0 in 0.1 @CHARACTER is primp_neutral NARRATOR Are you sure you want to wear this outfit? choice <PREMIUM> "Yes!" { readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit @CHARACTER is kiss_blow_happy_atcamera } "No, let me try a different outfit." { &CHARACTER starts idle &ui ARROW_TAP_LEFT opacity 1 in 0.3 and ui ARROW_TAP_RIGHT opacity 1 in 0.3 and ui HEART_CHECK_TAP opacity 1 in 0.3 if (CHARACTER =1) { goto arrow_outfit_tap_1_x } elif (CHARACTER =2) { goto arrow_outfit_tap_2_x } else { goto arrow_outfit_tap_3_x } } # SIDE ARROWS DRESSING GAME - 3 OUTFITS }
Five Outfits:
# SIDE ARROWS DRESSING GAME - 5 OUTFITS { &ui ARROW_TAP_RIGHT create and ui ARROW_TAP_RIGHT opacity 1 in 0 and ui ARROW_TAP_RIGHT scales to 0.325 0.325 in 0 and ui ARROW_TAP_RIGHT shifts to 215 340 in zone 1 in 0 and ui ARROW_TAP_RIGHT to layer 5 &ui ARROW_TAP_LEFT create and ui ARROW_TAP_LEFT opacity 1 in 0 and ui ARROW_TAP_LEFT scales to 0.325 0.325 in 0 and ui ARROW_TAP_LEFT shifts to 215 265 in zone 1 in 0 and ui ARROW_TAP_LEFT to layer 5 &ui HEART_CHECK_TAP create and ui HEART_CHECK_TAP opacity 0 in 0 and ui HEART_CHECK_TAP scales to 0.325 0.325 in 0 and ui HEART_CHECK_TAP shifts to 215 170 in zone 1 in 0 and ui HEART_CHECK_TAP to layer 5 tappable "ARROW_TAP_LEFT" { &ui HEART_CHECK_TAP opacity 1 in 0.3 goto arrow_outfit_tap_5_y } "ARROW_TAP_RIGHT" { &ui HEART_CHECK_TAP opacity 1 in 0.3 goto arrow_outfit_tap_1_y } label arrow_outfit_tap_1_y @CHARACTER =1 ################## CHANGE OUTFIT NAME TO YOUR 1ST OUTFIT ############### @CHARACTER changes into OUTFIT_1 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_5_y } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_2_y } "HEART_CHECK_TAP" { goto arrow_outfit_check_y } label arrow_outfit_tap_2_y @CHARACTER =2 ################## CHANGE OUTFIT NAME TO YOUR 2ND OUTFIT ############### @CHARACTER changes into OUTFIT_2 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_1_y } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_3_y } "HEART_CHECK_TAP" { goto arrow_outfit_check_y } label arrow_outfit_tap_3_y @CHARACTER =3 ################## CHANGE OUTFIT NAME TO YOUR 3RD OUTFIT ############### @CHARACTER changes into OUTFIT_3 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_2_y } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_4_y } "HEART_CHECK_TAP" { goto arrow_outfit_check_y } label arrow_outfit_tap_4_y @CHARACTER =4 ################## CHANGE OUTFIT NAME TO YOUR 4TH OUTFIT ############### @CHARACTER changes into OUTFIT_4 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_3_y } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_5_y } "HEART_CHECK_TAP" { goto arrow_outfit_check_y } label arrow_outfit_tap_5_y @CHARACTER =5 ################## CHANGE OUTFIT NAME TO YOUR 5TH OUTFIT ############### @CHARACTER changes into OUTFIT_5 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_4_y } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_1_y } "HEART_CHECK_TAP" { goto arrow_outfit_check_y } label arrow_outfit_check_y &ui ARROW_TAP_LEFT opacity 0 in 0.1 and ui ARROW_TAP_RIGHT opacity 0 in 0.1 and ui HEART_CHECK_TAP opacity 0 in 0.1 @CHARACTER is primp_neutral NARRATOR Are you sure you want to wear this outfit? choice <PREMIUM> "Yes!" { readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit @CHARACTER is kiss_blow_happy_atcamera } "No, let me try a different outfit." { &CHARACTER starts idle and ui ARROW_TAP_LEFT opacity 1 in 0.3 and ui ARROW_TAP_RIGHT opacity 1 in 0.3 and ui HEART_CHECK_TAP opacity 1 in 0.3 if (CHARACTER =1) { goto arrow_outfit_tap_1_y } elif (CHARACTER =2) { goto arrow_outfit_tap_2_y } elif (CHARACTER =3) { goto arrow_outfit_tap_3_y } elif (CHARACTER =4) { goto arrow_outfit_tap_4_y } else { goto arrow_outfit_tap_5_y } } # SIDE ARROWS DRESSING GAME - 5 OUTFITS }
Ten Outfits:
# SIDE ARROWS DRESSING GAME - 10 OUTFITS { &ui ARROW_TAP_RIGHT create and ui ARROW_TAP_RIGHT opacity 1 in 0 and ui ARROW_TAP_RIGHT scales to 0.325 0.325 in 0 and ui ARROW_TAP_RIGHT shifts to 215 340 in zone 1 in 0 and ui ARROW_TAP_RIGHT to layer 5 &ui ARROW_TAP_LEFT create and ui ARROW_TAP_LEFT opacity 1 in 0 and ui ARROW_TAP_LEFT scales to 0.325 0.325 in 0 and ui ARROW_TAP_LEFT shifts to 215 265 in zone 1 in 0 and ui ARROW_TAP_LEFT to layer 5 &ui HEART_CHECK_TAP create and ui HEART_CHECK_TAP opacity 0 in 0 and ui HEART_CHECK_TAP scales to 0.325 0.325 in 0 and ui HEART_CHECK_TAP shifts to 215 170 in zone 1 in 0 and ui HEART_CHECK_TAP to layer 5 tappable "ARROW_TAP_LEFT" { &ui HEART_CHECK_TAP opacity 1 in 0.3 goto arrow_outfit_tap_10_z } "ARROW_TAP_RIGHT" { &ui HEART_CHECK_TAP opacity 1 in 0.3 goto arrow_outfit_tap_1_z } label arrow_outfit_tap_1_z @CHARACTER =1 ################## CHANGE OUTFIT NAME TO YOUR 1ST OUTFIT ############### @CHARACTER changes into OUTFIT_1 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_10_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_2_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_2_z @CHARACTER =2 ################## CHANGE OUTFIT NAME TO YOUR 2ND OUTFIT ############### @CHARACTER changes into OUTFIT_2 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_1_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_3_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_3_z @CHARACTER =3 ################## CHANGE OUTFIT NAME TO YOUR 3RD OUTFIT ############### @CHARACTER changes into OUTFIT_3 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_2_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_4_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_4_z @CHARACTER =4 ################## CHANGE OUTFIT NAME TO YOUR 4TH OUTFIT ############### @CHARACTER changes into OUTFIT_4 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_3_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_5_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_5_z @CHARACTER =5 ################## CHANGE OUTFIT NAME TO YOUR 5TH OUTFIT ############### @CHARACTER changes into OUTFIT_5 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_4_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_6_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_6_z @CHARACTER =6 ################## CHANGE OUTFIT NAME TO YOUR 6TH OUTFIT ############### @CHARACTER changes into OUTFIT_6 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_5_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_7_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_7_z @CHARACTER =7 ################## CHANGE OUTFIT NAME TO YOUR 7TH OUTFIT ############### @CHARACTER changes into OUTFIT_7 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_6_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_8_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_8_z @CHARACTER =8 ################## CHANGE OUTFIT NAME TO YOUR 8TH OUTFIT ############### @CHARACTER changes into OUTFIT_8 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_7_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_9_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_9_z @CHARACTER =9 ################## CHANGE OUTFIT NAME TO YOUR 9TH OUTFIT ############### @CHARACTER changes into OUTFIT_9 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_8_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_10_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_tap_10_z @CHARACTER =10 ################## CHANGE OUTFIT NAME TO YOUR 10TH OUTFIT ############### @CHARACTER changes into OUTFIT_10 tappable "ARROW_TAP_LEFT" { goto arrow_outfit_tap_9_z } "ARROW_TAP_RIGHT" { goto arrow_outfit_tap_1_z } "HEART_CHECK_TAP" { goto arrow_outfit_check_z } label arrow_outfit_check_z &ui ARROW_TAP_LEFT opacity 0 in 0.1 and ui ARROW_TAP_RIGHT opacity 0 in 0.1 and ui HEART_CHECK_TAP opacity 0 in 0.1 @CHARACTER is primp_neutral NARRATOR Are you sure you want to wear this outfit? choice <PREMIUM> "Yes!" { readerMessage Follow @dara.amarie.ep on Instagram! with messageTitle Arrows Dressing Game Template Credit @CHARACTER is kiss_blow_happy_atcamera } "No, let me try a different outfit." { &CHARACTER starts idle &ui ARROW_TAP_LEFT opacity 1 in 0.3 and ui ARROW_TAP_RIGHT opacity 1 in 0.3 and ui HEART_CHECK_TAP opacity 1 in 0.3 if (CHARACTER =1) { goto arrow_outfit_tap_1_z } elif (CHARACTER =2) { goto arrow_outfit_tap_2_z } elif (CHARACTER =3) { goto arrow_outfit_tap_3_z } elif (CHARACTER =4) { goto arrow_outfit_tap_4_z } elif (CHARACTER =5) { goto arrow_outfit_tap_5_z } elif (CHARACTER =6) { goto arrow_outfit_tap_6_z } elif (CHARACTER =7) { goto arrow_outfit_tap_7_z } elif (CHARACTER =8) { goto arrow_outfit_tap_8_z } elif (CHARACTER =9) { goto arrow_outfit_tap_9_z } else { goto arrow_outfit_tap_10_z } } # SIDE ARROWS DRESSING GAME - 10 OUTFITS }