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CHARACTER What do you think we should make for dinner? choice (DINNER_TUESDAY) “Meatloaf”{ CHARACTER I love meatloaf! gain loves_meatloaf }”Salad”{ CHARACTER Salad is good for us! gain loves_salad }
Referencing that choice:
if (DINNER_TUESDAY = ”Meatloaf”){ CHARACTER Remember when we had meatloaf last Tuesday? }
if (loves_salad) { CHARACTER Do I remember you liking salad for dinner? } else { CHARACTER I think I remember you loving meatloaf!
CHARACTER I heard you like [DINNER_TUESDAY]!
Only show a choice option if player has gained a flag:
choice “Meatloaf” if (loves_meatloaf){ CHARACTER It’s crazy we both like meatloaf! }”Salad”{ CHARACTER I like Salad! }