To make characters walk_rear to a certain spot and then face the correct way once they get to the spot, the ordering of commands is important (this command is particularly finicky). The direction that the character faces must be the 2nd command in the sequence of 3 to face the right way while walking in walk_rear. Also, “does it while walk_rear” (as opposed to “is walk_rear”) allows the character to face the right way once they get to the spot. Finally, you’ll likely have to indicate the time in seconds that it should take for the character to walk to the spot; otherwise, the character may walk unnaturally quickly to the spot.

 

Walking to a Rear Spot Syntax:

@CHARACTER spot % X Y in zone #

@CHARACTER walks to spot % X Y in S AND CHARACTER faces left / right AND CHARACTER does it while walk_rear

Let’s look at 2 examples, one being how this should be done, and the other being what happens when the commands are in the wrong order...

Open the story “Advanced Directing Guide” and click button “2.4 Walking to a Rear Spot” to see the 2 examples below staged in the app.

*To follow along in the script, open:

http://episodeinteractive.com/write/story/Advanced_Directing_Examples/1

Then jump to “label twofour”

Example A: This is the right way to do a walk_rear command. John walks rear to the spot and, upon getting there, immediately turns the correct way and goes into idle.

Example B: This is the wrong way to do a walk_rear command. John walks rear to the spot but is facing the wrong way as he does so. Also, if the command is ordered incorrectly, upon getting to the spot, a character may flip the wrong way first before facing the right way, which appears as a quick “skip” or glitch in the app.